Kingmaker is a UX-driven event-planning platform that simplifies social gatherings and game nights for busy adults. The desktop app allows users to schedule events, invite friends, and track preferences to improve future experiences through adaptive suggestions and data-driven insights. Early development emphasized research, journey mapping, and wireframing to define user priorities before visual design began. A supporting mobile companion was created to maintain consistency and extend usability beyond the desktop interface. Kingmaker ultimately redefines digital planning as something social, simple, and human—encouraging connection through play rather than logistics.
Joshua Miller
UI/UX, App Design
Photoshop
Illustrator
After Effects
Figma
The interface evolved through multiple iterations, condensing original screens into a streamlined system focused on efficiency and clarity. User testing informed interaction refinements and accessibility adjustments, ensuring that features like guest profiles and game recommendations felt natural and intuitive.