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Kingmaker

Kingmaker is a UX-driven event-planning platform that simplifies social gatherings and game nights for busy adults. The desktop app allows users to schedule events, invite friends, and track preferences to improve future experiences through adaptive suggestions and data-driven insights. Early development emphasized research, journey mapping, and wireframing to define user priorities before visual design began. A supporting mobile companion was created to maintain consistency and extend usability beyond the desktop interface. Kingmaker ultimately redefines digital planning as something social, simple, and human—encouraging connection through play rather than logistics.

Mentor:

Joshua Miller

Scope:

UI/UX, App Design

Photoshop

Illustrator

After Effects

Figma